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Cristian Urien
LivePaid MediaUser AcquisitionProduct Marketing

SolAR

Go-to-market and paid acquisition for a geo-RPG that turns Singapore into a playable world.

SolAR YouTube thumbnail designed by Cristian Urien: 'Singapore RPG Game, are you ready to play?'
Thumbnail designed by me

A solarpunk, geolocation mobile RPG built on a digital twin of Singapore, with 7,700+ real places mapped as playable portals. Its mission is to use gaming and technology to encourage more sustainable real-world behaviour, connecting digital gameplay with real-world impact.

4,419

Players acquired

Role

Marketing Manager

Timeline

2022–Present

Scope

GTM · Paid UA · Community · Product Insight

Stack

Meta Ads · Google Ads · Superset

Tools

Meta AdsGoogle AdsApache SupersetCapCutInstagramYouTube

Skills demonstrated

  • Product Marketing
  • Go-to-Market Strategy
  • Community Management
  • Video Editing
  • Website Content
  • Marketing Analytics
  • Performance Reporting
  • Creative Asset Production

What I did

Contributions, with the proof.

Video & Content

The official trailer, live on the KYKUYO channel, plus short-form clips and updates for Instagram and YouTube. Edited in CapCut.

CapCutVideo EditingEdited by me in CapCut
SolAR vertical campaign creative designed by Cristian Urien

Campaign Creative

Thumbnails and vertical creatives for YouTube, Stories and Reels.

Creative DirectionInstagramDesigned by me
kykuyo.com hero with the positioning line 'Your city is the game', live in Singapore

Go-to-Market

Positioning and launch messaging for the public site.

Go-to-MarketWebsite Content
The Become a KYKUYO Partner page on kykuyo.com

Partner Program

Partner-facing go-to-market, connecting real venues with the game world.

Go-to-MarketPartnerships

Community

Built with the players, not just for them.

I built and ran the SolAR Discord, growing it into an active community of early testers. Contests and user-generated content kept it engaged, and recruiting playtesters for each new feature turned that engagement into a standing feedback loop, one that shaped which features shipped, which usability problems got fixed first, and where the player experience needed work.

  • Discord community of early testers
  • Contests and user-generated content
  • Playtester recruitment and coordination
  • Feature validation before release
  • Player feedback into product decisions

Impact

4,419

Players acquired

Mar–Jul 2026

122

Countries reached

90.6% organic

2.6×

CTR lift

best creative vs baseline

6.19%

Best creative CTR

vs 2.40%